AI Insights · Timothy · October 2022
Top 5 Character Collection Games Performance in Australia Q3 2022
In Q3 2022, the top character collection games in Australia showed varied trends in downloads, revenue, and active users. Key insights from Sensor Tower data reveal notable performances and shifts.
In the third quarter of 2022, character collection games saw mixed performances in Australia. Here are the highlights from the top five games according to Sensor Tower data.
Slotomania™ Slots Machine Game by Playtika LTD started the quarter strong with a peak weekly revenue of approximately $421K in mid-July. However, it experienced a decline towards the end of September, reaching around $268K. Weekly downloads fluctuated, peaking at 2K in early August but dropping to just over 1K by the end of the quarter. Weekly active users remained relatively stable, starting at 14.1K and ending at 12.6K.
Coin Master from Moon Active showed a consistent weekly revenue, peaking at about $398K in mid-July before declining to $212K by the end of September. Weekly downloads followed a downward trend, starting at 14.6K and dropping to 7.4K. Weekly active users also decreased from 66.5K to 56.3K over the quarter.
Clash of Clans by Supercell experienced significant fluctuations in weekly revenue, peaking at around $431K in early August and ending the quarter at approximately $283K. Downloads varied, with a low of 5.3K in early September and a high of 8.5K at the start of the quarter. Weekly active users saw a general upward trend, starting at 837K and peaking at 851K by the end of September.
Pokémon GO by Niantic, Inc. had a peak weekly revenue of $350K in late August, with a notable dip to $177K in mid-September. Weekly downloads remained relatively stable, averaging around 10K. Weekly active users saw growth, starting at 442K and peaking at 498K in late August before ending the quarter at 482K.
State of Survival: Zombie War from FunPlus International AG showed steady weekly revenue, peaking at $258K in mid-July and ending at around $210K. Weekly downloads fluctuated, peaking at nearly 5K in late July and ending the quarter at 3.4K. Weekly active users remained stable, starting at 16.1K and ending at 13.5K.
These insights from Sensor Tower highlight the dynamic nature of the character collection game market in Australia. For more detailed analytics and insights, visit Sensor Tower.